//==============================================================================
// 
//==============================================================================
define bolt
{
	SetSelector none
	{
		set hotspot
		{
			version
			{
				VisualLightning SFX A Bolt
			}
		}
	}
}

//==============================================================================
//define olympus
//{
//	SetSelector none
//	{
//		set hotspot
//		{
//			version
//			{
//				VisualLightning SFX G Lightning Bolt Large
//			}
//		}
//	}
//}

//==============================================================================
define heroglow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Glow Small
		}
	}
}

//==============================================================================
define argoglow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Glow Argo
		}
	}
}

// GROUND
//==============================================================================
define groundfire
{
	SetSelector none
	{
		set hotspot
		{
			version
			{
				Visualparticle SFX A Meteor GroundFire
			}
		}
	}
}

//==============================================================================
define mushroom
{
	SetSelector none
	{
		set hotspot
		{
			version
			{
				Visualparticle SFX A Meteor Impact Mushroom
			}
		}
	}
}

//==============================================================================
define shockwave
{
	SetSelector none
	{
		set hotspot
		{
			version
			{
				Visualparticle SFX A Meteor Shockblast
			}
		}
	}
}

//==============================================================================
define dust
{
	SetSelector none
	{
		set hotspot
		{
			version
			{
				Visualparticle SFX A Meteor Dust
			}
		}
	}
}


// WATER
//==============================================================================
define splash
{
	SetSelector none
	{
		set hotspot
		{
			version
			{
				Visualparticle SFX A Meteor Splash
			}
		}
	}
}

//==============================================================================
define DustWater
{
	set hotspot
	{
		version
		{
			VisualParticle SFX A Building DustB
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Bolt Improvement
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualLightning SFX A Bolt
					Connect HOTSPOT heroglow hotspot
					// Visualnone bimmy
					// Connect HOTSPOT bolt hotspot
					// Length 10.00
				}
			}
		}
		SetSelector
		AmphibiousLogic land/water
		{
			set hotspot
			{
				version
				{
					VisualLightning SFX G Lightning Bolt Large
					Connect HOTSPOT heroglow hotspot
					Connect HOTSPOT argoglow hotspot
					Connect HOTSPOT bolt hotspot
					// Connect HOTSPOT olympus hotspot
					// Connect HOTSPOT groundfire hotspot
					Connect HOTSPOT mushroom hotspot
					Connect HOTSPOT shockwave hotspot
					Connect HOTSPOT dust hotspot
					tag SpecificSoundSet 0.01 false ImplodeExplode
					tag SpecificSoundSet 0.01 false CinematicThunder
					// Length 15.00
				}
			}
			set hotspot
			{
				version
				{
					VisualLightning SFX G Lightning Bolt Large
					Connect HOTSPOT heroglow hotspot
					Connect HOTSPOT argoglow hotspot
					Connect HOTSPOT bolt hotspot
					// Connect HOTSPOT olympus hotspot
					Connect HOTSPOT splash hotspot
					Connect HOTSPOT shockwave hotspot
					Connect HOTSPOT dustwater hotspot
					tag SpecificSoundSet 0.01 false ImplodeExplode
					tag SpecificSoundSet 0.01 false MeteorSplash
					tag SpecificSoundSet 0.01 false CinematicThunder
					// Length 15.00
				}
			}
		}
	}
}
